This technology allows you to turn Android devices into a virtual joystick, as well as into a virtual camera, which will be useful for designers and developers who create new game mechanics and work with models and game cameras.
For local Video Streaming we use our streaming system which works in Play Editor and can be used with Sequence Recorder.
Use this plugin with Virtual Application – only mobile phones with ARCore supporting
Example of virtual camera usage
Example of virtual reality usage
Example of virtual joystick usage
Updates in version 3.9:
- in-Camera support;
- nDisplay support;
- video streaming;
- possibility to build on Windows/Android;
- multi-device support;
- possibility to scale the speed movement of the actor;
- auto IP recognition;
- possibility of adding a camera to the actor;
- possibility of switching on/of any movement and rotations settings (coordinates).
- Used to receive data over IP between the device and PC;
- Allows using any objects in the scene, including all blueprints and cameras.
Number of Classes: 4
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Android
- Unreal Engine 4.23 / 4.24 / 4.25 / 4.26 / 4.27 / 5
- Windows 10, 64-bit
- GeForce GTX 1060
- Intel i5 7th Generation CPU
- 8 GB RAM
- ARCore-capable Android device for Virtual App
- Wi-Fi physical layer speed according to IEEE 802.11n > 200 Mbps
- GeForce GTX 1070 or above
- Intel i7 7th Generation CPU or above
- 16 GB RAM or above
- Wi-Fi physical layer speed according to IEEE 802.11n > 300 Mbps